Multimedia signal latency management by skipping

ABSTRACT

A method or system for enabling client devices connected to a network to subscribe to a one or more multimedia signals available in a selection of bandwidths, based on an analysis of capabilities of the client, the quality of the connection, and the real-time changes in the ability of the client to process the signal.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a divisional of U.S. patent application Ser. No. 12/840,293, filed Jul. 20, 2010, titled “Method and Apparatus for Subscription-Based Bandwidth Balancing for Interactive Heterogeneous Clients”, which claims priority to U.S. Provisional Patent Application No. 61/227,396, filed Jul. 21, 2009. The entire contents of all of which are incorporated herein by reference for all purposes.

BACKGROUND

This invention relates to a method and apparatus for enabling interaction between users using two or more client devices with different capabilities and bandwidths.

In a heterogeneous network, different client devices have different capabilities. If a single stream is being viewed by these client devices, either the server must slow down to the rate of the slowest client or one or more clients will lose packets. Either way, the quality of the presentation will suffer.

FIG. 1 shows an example of such a system in the prior art. In this example, we show three clients. A client which can handle high speed data streams 102, a client which can handle medium speed data streams 106, and a client which can handle low speed data streams 104. In this scenario, a media server 108 sends a high speed data stream to the network 110. The media server has no knowledge of the clients 102, 104, 106 who are accepting the data stream, as they are passively 199 integrated with the network 110 as well. The result will be that the client capable of keeping up with the stream 102 will be able to process it successfully. The other two 104, 106 will experience differing levels of degradation ranging from what appears to be noisy or distorted information being presented to the client to complete loss blocks of information.

SUMMARY

A method or system for enabling client devices connected to a network to subscribe to a one or more multimedia signals available in a selection of bandwidths, based on an analysis of capabilities of the client, the quality of the connection, and the real-time changes in the ability of the client to process the signal.

BRIEF DESCRIPTION OF THE DRAWINGS

A better understanding of the present invention can be obtained from the following detailed description in conjunction with the following drawings, in which:

FIG. 1 illustrates the process of heterogeneous client-server interactions in the prior art.

FIG. 2 illustrates the environment in which an embodiment of the subscription-based multimedia bandwidth balancing is executed.

FIG. 3 illustrates one embodiment of a subscription server.

FIG. 4 illustrates one embodiment of a subscription multimedia client.

FIG. 5 illustrates one embodiment of the media exchange table.

FIG. 6 illustrates how the system processes a data stream where the client is slower than the stream.

FIG. 7 illustrates a process associated with handling an incoming media stream.

FIG. 8 illustrates a method of managing the impact of signal latency on the reception of a multimedia signal by a client device coupled to a network.

The figures are provided in order to provide a thorough understanding of the present invention. The figures should not be construed as limiting the breath of the invention in any manner.

DETAILED DESCRIPTION

An embodiment of the device consists of a computer connected to a network and one or more interactive input devices. These input devices may include but are not limited to a mouse, keyboard and webcam. Each participant is assigned a role.

FIG. 2 illustrates one environment in which one or more embodiments of the invention may operate. However, not all of these components may be required to practice the invention, and variations in the arrangement and type of the components may be made without departing from the spirit or scope of the invention.

As shown in FIG. 2, system includes subscription multimedia client devices 202, a primary network 208, and a subscription server 210. The primary network 208 is in communication with and enables communication between each of the subscription multimedia client devices 202 and subscription server 210. In one or more embodiments, one or client devices without subscription capabilities 228 may be connected via an intermediary network 220, such as a cellular or telephony network. The subscription server 210 may then interconnect with this intermediary network either indirectly via a gateway 222, or directly through its own interface 224.

Subscription multimedia client devices 202 may include virtually any network-capable device which can send and receive messages over a network 208, to and from another interactive device, such as the subscription server 210, each other, and the like. The set of such interactive devices may include devices that typically connect using a wired communications medium such as personal computers, multiprocessor systems, microprocessor-based or programmable consumer electronics, network PCs and the like. The set of such devices may also include devices that typically connect using a wireless communications network such as smart phones, integrated devices combining one or more of the preceding devices, or virtually any mobile device, and the like. Similarly, subscription multimedia client devices 202 may be any device that is capable of connecting using a wired or wireless communication medium such as a PDA, Pocket PC, wearable computer, and any other device that is equipped to communicate over a wired and/or wireless communication medium.

Each subscription multimedia client device 202 may include a browser application that is configured to receive and to send web pages, and the like. The browser application may be configured to receive and display graphics, text, multimedia, and the like, employing virtually any web-based language, including but not limited to a Standard Generalized Markup Language (SGML), such as Hyper Text Markup Language (HTML), a wireless application protocol (WAP), a Handheld Device Markup Language (HDML) such as Wireless Markup Language (WML), WMLScript, JavaScript, and the like.

Subscription multimedia client devices 202 may further include a client application that is configured to manage various actions on behalf of the subscription multimedia client device. For example, the client application may enable a user to interact with the browser application, email application, and the like.

The primary network 208 is configured to couple one interactive device to another interactive device to enable them to communicate. In one or more embodiments, the primary network 208 is configured to employ any form of computer readable media for communicating information from one electronic device to another. In one or more embodiments, the primary network 208 may include a wireless interface, and/or a wired interface, such as the Internet, in addition to local area networks (LANs), wide area networks (WANs), direct connections such as through a universal serial bus (USB) port, other forms of computer-readable media, or any combination thereof.

The media used to transmit information in communication links as described above illustrates one type of computer-readable media, namely communication media. Generally, computer-readable media includes any media that can be accessed by a computing device. Computer-readable media may include computer storage media, communication media, or any combination thereof.

Additionally, communication media typically embodies computer-readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, data signal, or other transport mechanism and includes any information delivery media. The term “modulated data signal” and “carrier-wave signal” includes a signal that has one or more of its characteristics set or changed in such a manner as to encode information, instructions, data, and the like, in the signal.

One embodiment of the subscription server 210 is described in more detail below in conjunction with FIG. 3. Briefly, however, the subscription server 210 may include any computing device capable of connecting to the primary network 208 to manage one or more interactions with two or more users through the subscription multimedia client devices 202. Devices that may operate as the subscription server 210 include personal computers, multiprocessor systems, servers, and the like.

The subscription server 210 may be configured to receive information associated either with a subscription multimedia client device 202, and to enable a user to customize a view based in part on the received information. The received information may include, but is not limited to capability information.

The term “capability information” is meant to encompass information about a client device and user to include information that is specific to how the user can interact with the subscription server 210 on a particular interaction session. For instance, if the user is dialed in or connected via a voice channel such as Skype™, then it would be voice only and no capabilities like graphics or chat would be available. However, if the user was connected via a personal computer with no microphone or camera, they would have graphical capabilities, could do chats, but could not subscribe to sound information.

The term “subscriber” is meant to encompass a user who is part of an interaction session but is not in control of the information being presented to other participants.

The term “publisher” is meant to encompass a user who is part of an interaction session and is in control of the information being presented to other participants.

The capability information may be stored in media that includes database, text, files and the like, that are configured to maintain and store information associated with the user and interaction session.

The “quality” of the media stream refers to the bandwidth of the stream. The higher the bandwidth, the higher the quality of the stream. A client device which has high available bandwidth can accommodate a higher quality media stream at a without losing or skipping parts of the signal. A client device with less available bandwidth will have to either subscribe to a lower quality stream or constantly skip ahead in using a signal buffer in order to keep up with the incoming signal.

In one or more embodiments, the subscription multimedia client device 202 would make itself known to the subscription server 210 by requesting to join a session. On request to join a session, the subscription server 210 sends the subscription multimedia client device 202 a list of all media streams associated with that session, including a unique identifier for the stream, the type of stream, and one or more bandwidths available for that stream. On request for some set of available media streams, the response from the subscription server 210 would be limited to those media streams in available bandwidths. In one or more embodiments, the subscription multimedia client device 202 includes display logic enabling a user to select the stream or streams desired. In one or more embodiments this can be limited to just the identifiers and then logic would be employed in the subscription multimedia client device 202 to maximize the number and quality of the streams. In other embodiments, the client may prioritize the streams such that the best quality of each stream is received or not received at all. In other embodiments, the client may select the actual bandwidth to associate with each stream.

In one or more embodiments, the subscription server 210 would include logic to limit this set to media streams which are applicable to a subscription multimedia client device 202. In one or more embodiments, where the subscription multimedia client device 202 logs in through some fixed interface such as Skype™ or even a non-interactive device such as a telephone or radio, the subscription server 210 would either detect or assume this fixed bandwidth and select the appropriate stream based on some information provided by the connection such as through an IVR, the phone number dialed into, and the like.

For each signal there is a publisher and subscriber. The subscription server 210 acts as a mediator between publishers and subscribers by storing the capabilities of all client devices. If the client devices have processing capabilities, they notify the subscription server 210 of their capabilities. If they do not, the subscription server 210 determines their capabilities based on the network (such as telephony) they are attached to.

FIG. 3 shows one embodiment of the Subscription Server 300. Although illustrated in FIG. 3 in distinct components, the Media Exchange Table (MXT) Manager 330, Publishing Manager 332, Subscription Manager 334, and Capability Manager 336 may be arranged, combined, and the like, in any of a variety of ways, with other components embodied on the client, without departing from the scope of the present invention. For example, for some types of client devices that support storage or client program execution beyond render a graphic and sending interaction inputs (such as from a touch screen, keyboard or mouse) to a server, the software that is said to be embodied on the subscription server 300 may be on the client, and may be arranged as part of the component herein identified as the MXT Manager 330. In one or more embodiments, the information associated with each user and the logic to process the information would be stored on the client. Each client then would broadcast requests to all other clients listening on the network, such that each client would have its own embodiment of an MXT manager, publishing manager, capability manager, and subscription manager. In one or more embodiments, some clients such as simple telephone equipment or video monitors would not be capable of doing this, and so the logic would be needed on the server.

In one or more embodiments, the subscription server 300 includes input/output interfaces 324 for communicating with external devices, such as a mouse, keyboard, scanner, Network interfaces 304 for communicating over one or more networks, or other devices not shown in FIG. 3. In one or more embodiments, for the execution of the programs necessary for the subscription server to run, there is no need for direct human interaction on the server. However, the subscription server 300 may include one or more Video Display Adapters 310 to enable direct interaction with the server. The subscription server 300 may further include additional mass storage facilities such as a CD-ROM/DVD-ROM drive 326 or hard disk drive 328. Hard disk drive 328 may be utilized to store, among other things, application programs, databases, and the like. However, in other embodiments, the information may be stored on another form of persistence store such as a flash drive, read-only memory 312 (ROM), or network access storage (NAS) drives.

Computers generally run programs by stepping through a program or aggregate of programs called an operating system (O/S) 308. Parts of the O/S may run in random-access memory 306 and execute on a central processing unit (CPU) 302. In one or more embodiments, the RAM 306 is loaded at startup with parts of the O/S 308 and the ROM 312 contains the Basic Input/Output System (BIOS) 314. However, one or more embodiments a computer may include some or all of these components, such as a computer that runs only on software burned into ROM 312, using RAM 306 only for temporary data storage.

In one or more embodiments, each client's MXT Handler 406 would manage the relationship between the available media streams and the client stream players. Some clients such as telephones may not have compute capability. The MXT Manager 330 then maintains the subscriptions of all clients, unless the client is capable of doing its own processing and overrides it.

In one or more embodiments, the Publishing Manager 332 tracks the streams which are published from a client. The streams are published based on available bandwidth and priority. In one or more embodiments, the streams are published from the least bandwidth of each signal, in order of priority, then the next highest bandwidth of each signal in order of priority, until bandwidth is used up.

In one or more embodiments, the Subscription Manager 334 interacts with the MXT Manager 334 to request which streams to subscribe to based on the reported bandwidth and the available streams. When the client logs in, the MXT Manager 330 receives the set of media streams available and updates the MXT. The Subscription Manager 334 queries the MXT Manager 330 for streams and determines which streams to subscribe to based on priority of the signal type and the available bandwidth.

In one or more embodiments, the Capability Manager 336 manages the capabilities of all clients. If the clients have processing capabilities, they notify the server of their capabilities. If they do not, the server determines their capabilities based on the network (such as telephony) they are attached to. For those clients that don't have the ability to determine their own capabilities, the Capability Manager 336 interacts with the Subscription Manager 334 to send stream or streams to clients based on the capabilities of the client and bandwidth of the network. For example, if the client is part of a fixed network such as a telephony network, only a fixed rate audio stream would be available. If the client were on a local area network with a high available bandwidth, then multiple streams at different bit rates could be made available simultaneously. This includes the same information published at multiple bit rates.

In one or more embodiments, a client logs in to a session, determines its capabilities based on available hardware and bandwidth, then sends its capabilities to the server. However, if the client is not capable of processing, then the server will decide for itself based on the type of connection. A Capability Manager 336 exists on the server to be the aggregation of capabilities from all clients including the “dumb” clients.

The MXT Handler 204 manages the multimedia streams that the subscription multimedia client device 202 can subscribe to or publish based on available bandwidth. The CSP 206 manages the reception of the subscribed streams, including any quality issues associated with those streams. The ALF 226 manages the latency of the signal so that the buffer length is maintained such that the signal breaks are minimized to maintain the quality of the signal in balancing the bandwidth capacity of the client against the bandwidth requirements of the media streams. These components will be discussed in detail with FIG. 4.

FIG. 4 shows one embodiment of a Subscription Multimedia Client 400. Although illustrated in FIG. 4 in distinct components, the MXT Handler 406, Client Stream Player (CSP) 408, Adaptive Latency Filter (ALF) 410, Subscription Handler 412, Monitoring Module 414, and Capability Handler 416 may be arranged, combined, and the like, in any of a variety of ways, with other components embodied on the client or server, without departing from the scope of the present invention.

In one or more embodiments, the Subscription Multimedia Client device 400 includes input/output interface 424 for communicating with external devices, such as a mouse, keyboard, scanner, or other devices not shown in FIG. 4. However, in one or more embodiments, for the execution of the programs necessary for the Subscription Server to run, there is no need for direct human interaction on the server as the purpose of the server is to maintain sessions through presence requests and notification. Likewise, the Subscription Server may further include additional mass storage facilities such as a CD-ROM/DVD-ROM drive 420 or hard disk drive 422. Hard disk drive 422 may be utilized to store, among other things, application programs, databases and the like. However, in other embodiments, the information may be stored on another form of persistence store such as a flash drive, read-only memory (ROM), or network access storage (NAS) drives.

In one or more embodiments, Subscription Multimedia Client devices 400 may also send requests to the Subscription Server 300 that they are publishing one or more media streams. The Subscription Multimedia Client device 400 would calculate the total bandwidth of these streams such that the sum of the bandwidth used to publish streams does not exceed the total bandwidth available. The total bandwidth available is reduced by the media streams that the Subscription Multimedia Client device 400 has subscribed to.

In one or more embodiments, the Subscription Multimedia Client device 400 can adjust the quality of the streams subscribed to as the bandwidth available degrades or improves. If the Subscription Multimedia Client Device 400 detects a temporary degradation in bandwidth it can change subscriptions to streams to a lower bandwidth stream if available or drop a stream entirely. In one or more embodiments, the algorithm to do this could vary with the state of the client, so that it might be programmed to keep published streams dropping subscribed streams first, drop video keeping voice channels, or based on some user-selected priority scheme.

In one or more embodiments the MXT Handler 406 manages the relationship between the available media streams and the client stream players. The MXT Handler 406 tracks the total available bandwidth and signal quality. Both the available bandwidth and signal quality changes as a function of time. The ALF 410 determines that the signal quality has changed based on time series calculations around thresholds. If the ALF 410 determines that a threshold has been crossed indicating that the signal quality has decreased, it commands the CSP 408 playing that stream to downgrade. If a lower grade stream is available, the CSP 408 will downgrade the stream. If the signal quality has increased, the ALF 410 will command the CSP 408 to upgrade the stream if available. If more bandwidth is introduced because one or more streams are no longer associated with CSPs 408, the other CSPs 408 are commanded to upgrade based on the amount of bandwidth available and the priority of the signals. In one or more embodiments, the priority of each signal is determined based on an algorithm which ranks by media type and bandwidth.

The MXT Handler 406 will act on the signal parameters based on the MXT. The MXT is always the same for all clients logged into a specific session, covering all published streams in that session. When a device is logged into the server it will receive the MXT associated with that session based on what streams are available from the Publisher Manager on the particular Subscription Server they are connected to.

In one or more embodiments, the CSP 408 plays the media stream on behalf of the client. One or more CSPs 408 are created on a client, one for each media stream generated for the client. A media stream is associated with a Subscription Handler 412. In one or more embodiments, each Subscription Handler 412 maintains the state of a stream, It assigns the stream to a CSP 408. As the bandwidth or signal quality changes such that the signal is no longer available, the Subscription Handler 412 commands the CSP 408 to play a different media stream.

In one or more embodiments, there are one or more instantiations of the CSP 408 to play video, slides, audio, or other kinds of streams. Each CSP 408 connects to an instance of a Subscription Handler to obtain a stream. Once the CSP 408 starts playing, there could be glitches in the signal such as network drops which are accounted for by the buffering logic.

Each stream is associated with a monitoring module 414 that monitors the stream latency. The latency statistics from the monitoring module 414 are reported to the ALF 410 which calculates the rate of change of the latency (i.e. derivative) to adapt the stream by feeding back actions to the CSP 408 to skip ahead in the buffer, increase or decrease buffer sizes, and the like. The ALF 410 will command a CSP 408 with its actions; if a stream gets disconnected, that gives more bandwidth and other CSPs could then go “upscale” to get more bandwidth. If there is an improvement in the incoming signal quality, the ALF 410 will command the CSP 408 to reset and eliminate any delay.

The MXT Handler 406 maintains the state of the media. For example, if you playing a low quality stream so you are in a state called “LOW”. If a high quality stream is published, the Subscription Handler 412 should command the CSP 408 to consult the MXT Handler 406 to see if there is enough bandwidth to use it. If the ALF 410 reports a lot of resets, then the ALF 410 will command the CSP 408 to downgrade, and so the CSP 408 will query the MXT Handler 406 to see if it can downgrade the signal. If no signal is available to downgrade to, the CSP 408 will stop playing the signal altogether until the quality improves. As soon as it downgrades, the MXT Handler 406 will update the state of the stream. The MXT Handler 406 will maintain the total bandwidth available, total bandwidth used, total bandwidth free, thus maintaining the state of a CSP 408 as being mapped to a stream at a specific quality.

In one or more embodiment client devices which support adequate processing have their own Capability Handler 416. The Capability Handler 416 figures out what the capabilities of the client are by reflecting bandwidth to the server as well as determining what hardware (webcam, CPU, RAM) are available on the client. Based on its' report to the Subscription Server 300, the Subscription Server determines the proper set of streams to send to the Subscription Multimedia Client device 400.

FIG. 5 shows an embodiment of a data structure to store the information the MXT Handler needs, called the Media Exchange Table (MXT) 500. The MXT 500 is an embodiment of a list of the available media streams to publish and subscribe to. Logic in the client stream player would choose which streams to publish and subscribe to based on the available bandwidth and the priority algorithm programmed into it. The MXT 500 would store the identifier or name 502, speed 504, type 506, and source 508 for each available stream. The name 502 could be a human-readable descriptor or in another embodiment encoded information to include other parts of the information such as stream type or source. In one or more embodiments, the speed 504 is a number representing a measure of a bandwidth. In other embodiments the value for speed represents some arbitrary unit based on the units of that the bandwidth is stored in. The type field 506 provides some indication of how the media stream will be presented to the user. In one or more embodiments, there may only be one voice stream that can be played at a time. The source field 508 provides an indication of where the stream came from, so that the client device or server can inform that device whether or not it is available via messages to all devices that have subscribed.

In FIG. 5, the first entry in the table is for a signal named “VIDEO ONE” 510 with a speed of 584 KPS 512, type of “VIDEO” 514, and source of SERVER 516. Another signal with the same name 526, type 530, and source 532, but a different speed 528 is also available. That means that if this signal is one that the user is interested in, he can accept the higher bandwidth signal 512 unless required bandwidth is not available. If available bandwidth is insufficient, then go to the lower bandwidth signal 528, before having to reject it altogether. There is also a text signal 518-524 and a video signal 534-540 from other clients named CLIENT3 524 and CLIENT2 540 respectively. Depending on the algorithm used by the client device to select if it is bandwidth limited, one or more of the named signals may not be subscribed to.

In one or more embodiments, each subscription multimedia client device has a component called an Adaptive Latency Filter (ALF). The ALF measures the latency of each signal subscribed to over time. In one or more embodiments, this is done by buffering approximately the last 30 seconds of the signal. Although the 30 seconds is not a specific value that the processor must adhere to, if it is too long then the time between resets is very long and the signal may degrade significantly between resets. If it is too short, then the number of resets becomes large and the signal appears or sounds very choppy. In other embodiments, the value of the buffering time is adaptive based on the rate of resets over some period of time. In one or more embodiments, if you have a higher rate of resets (i.e. resets over some period of time like 60 seconds), the size of the signal buffer is increased. In one or more embodiments, the buffer size is parameterized with min and max limits. In one or more embodiments, the buffer sizes are increased or decreased in fixed steps. In other embodiments the buffer size is changed based on a size proportional to the reset rate. In other embodiments, if the reset rate over a period of time falls below some threshold associated with a minimum number of skips over a period of time, the CSP associated with the signal is commanded to upgrade the signal if available; if it goes above a threshold associated with a maximum number of skips over a period of time, the CSP associated with the signal is commanded to downgrade the signal if available.

The “norm” is a measure of a weighted average of the moving average of latency over some recent period of time. In one or more embodiments, the period of time is 30 seconds. The “norm” is used to determine the threshold for reset. In one or more embodiments the weighted average is based on the value of the moving average; the higher the value the lower the weight. The moving average is what you observe over the 30 second period. The “best norm” is the minimum norm measure over the session up to that point in time. We define thresholds relative to the absolute value of the norm and best norm. A threshold relative to the norm will be lower than threshold on best norm, for instance, the norm is 1 sec, best norm is 2 seconds. It could also be a fixed percentage above the value as well. If measured signal latency is above either of those by a threshold percentage period of time, then the CSP playing that media stream is commanded to skip part of the signal.

The ALF 410 calculates the average latency over some period of time. In one or more embodiments the calculation of average latency is done by calculating the derivative of the latency vs. time. In one or more embodiments, the ALF 410 maintains the minimum latency over the current session. If the moving average is greater than some preset value, part of the signal is skipped to allow the stream in the CSP 408 to catch up, but no more than a specified amount over a specified time period. This is done to minimize the effect of the signal going faster when it falls behind, but the amount you generally lose is a few tenths of a second of signal every few seconds so that the signal remains intelligible. A typical value for the amount of signal skipped would be about 0.5 second, which is more than enough for a user to notice, but not enough to seriously degrade the quality of the user experience.

FIG. 6 shows an example of a graph of latency vs. time and how an embodiment of the ALF 410 might process it. In one or more embodiments, over some period of time since the start of the session, a mean value for the latency is calculated 608. Then a band around the mean value defined as a percentage of the mean value above 602 and below 606 is set. If the rate of increase of the latency is above some value for some configured period of time 610 then a small part of the signal is skipped to reduce the latency in two steps 612. The value of the percentage is not fixed, but 150% has been found empirically to be a good value to start with. If the band is much smaller, you risk continuous resets, reducing the quality of the signal. If the band is too wide, the signal will be allowed to drift significantly between resets, again significantly reducing the quality of the signal. In one or more embodiments, the percentage of the mean used to define the band is dynamic based on the number of resets over some period of time significantly longer than time to calculate the mean. The size of the part of the signal that is skipped is on the order of 0.5 seconds. It can be longer, but the longer it is the more the user experience is degraded. The shorter it is, the longer it will take for the stream to “catch up” and the more often it will have to skip part of the signal.

In one or more embodiments, the use of a derivative measurement may cause changes in the latency to be missed if the latency drifts slowly over a period of time. In such a case, the moving average algorithm would miss the drift but its' absolute value would be greater than some percentage of the minimum value, it also resets. As shown in FIG. 6, if the slope of the change in latency is low 614, if the latency exceeds some preset value 602 then parts of the signal will be skipped 616.

In one or more embodiments, there would be two moving averages, a short moving average is compared to a long moving average, and if the shorter moving average is greater than the substantially longer moving average, some fraction of a second of the signal is skipped. Then it repeats every some preset period until it catches up. In one embodiment, the short moving average would be 5 seconds and the long moving average would be 30 seconds. The period of the short moving average should be substantially longer than the reset period, but substantially shorter than the long moving average. If the period of the shorter moving average is too short, then the signal quality would be affected too much by momentary changes in the signal quality. If the period of the shorter moving average is too long, then you might not see a lot of the drift because it would drift right along with the longer moving average.

In one or more embodiments, we also can use a concept called dynamic aggression to avoid choppy signals. Dynamic aggression means that, if resetting occurs some number of times in a row over some period, then the size of the skip is increased by some percentage and the time between allowable skips is increased by some other percentage.

FIG. 7 illustrates one embodiment of the process associated with handling an incoming media stream. When a user's login is accepted, the Subscription Server will send a message 704 to request capabilities of a client device. If the client device has a Capability Handler 416, it will query 706 the existing client hardware 708 to determine the capabilities of the user and the hardware. It will also send messages on the network 702 to determine the bandwidth it sees. It then responds 702 to the request from the Subscription Server with a set of capabilities that the server will use to determine what media streams should be made available to this client. The Subscription Server will use this information to send the information 710 on the available media streams to the MXT Handler, which will then use this to initialize its Media Exchange Table 500. Once the Media Exchange Table 500 is established, the MXT Handler 406 can create a Subscription Handler 412, Signal Buffer 720, and CSP 408 for each media stream to be processed. The Subscription Handler 412 will monitor the incoming media stream to determine the general quality of the stream, and report it to the MXT Handler 713. If the quality of the incoming stream falls below a threshold where the signal is no longer of reasonable quality, the CSP is commanded 718 to stop playing the stream. The signal enters a signal buffer 720 and is played into the CSP 722 with some measurable latency. This latency is measured by the monitoring module 414. The measured latency is reported to the ALF 410 which calculates the quality of the signal processing based on the derivative of the latency. As the quality of the signal processing changes, the ALF 410 will command 725 the Signal Buffer 720 associated with the media stream to grow and shrink, and command 726 the CSP 408 associated with the media stream to skip ahead or reset its position in the signal buffer 720.

FIG. 8 illustrates a flow chart of a method executed by client device 400 for managing the impact of signal latency on the reception of a multimedia device. The method starts at block 801 and includes buffering a part of the signal 802. At 803, a moving average of latency over a first period of time is calculated. Additionally, at 804, a minimum of the moving average of the latency over a session is calculated. If this latency exceeds a first percentage of the calculated minimum (block 805) then a portion of the playback is skipped (block 806). After this skipping, it is determined whether it is the end of the session (block 810). If so, the process ends (block 812). Otherwise, the process returns to block 802.

Otherwise, if it was determined at block 805 that the latency was not greater than a first percentage of the minimum of the moving average of the latency, a change in latency is measured at block 807. If, at block 808, this change in latency is greater than a threshold (a/k/a configured value) then a portion of the playback is skipped (block 806). As above, it is then determined whether the session has ended (block 810), and, if so, the process ends (block 812). Otherwise the process returns to block 802.

Otherwise, if it is determined at block 808 that the change in latency does not exceed the threshold, it is determined whether the latency is greater than a second percentage of the calculated minimum (block 809). If not, it is determined whether it is the end of the session (block 810) and, if so, the process ends at block 812 or, if not, the process returns to block 802. If it is determined at block 809 that the latency does exceed the second percentage of the calculated minimum of the moving average of the latency, then, at block 811, it is determined whether the time since a portion of playback was last skipped is greater than a threshold. If so, then a portion of the playback is skipped (block 806). Otherwise, of after this skipping, it is determined whether the session has ended (block 810), and process proceeds accordingly either to the end (block 812) or back to block 802.

In one or more embodiments, programming instructions for executing above described methods and systems are provided. The programming instructions are stored in a computer readable media.

With the above embodiments in mind, it should be understood that one or more embodiments of the invention may employ various computer-implemented operations involving data stored in computer systems. These operations are those requiring physical manipulation of physical quantities. Usually, though not necessarily, these quantities take the form of electrical or magnetic signals capable of being stored, transferred, combined, compared, and otherwise manipulated. Further, the manipulations performed are often referred to in terms, such as producing, identifying, determining, or comparing.

Any of the operations described herein that form part of one or more embodiments of the invention are useful machine operations. One or more embodiments of the invention also relates to a device or an apparatus for performing these operations. The apparatus may be specially constructed for the required purposes, such as the carrier network discussed above, or it may be a general purpose computer selectively activated or configured by a computer program stored in the computer. In particular, various general purpose machines may be used with computer programs written in accordance with the teachings herein, or it may be more convenient to construct a more specialized apparatus to perform the required operations.

The programming modules and software subsystems described herein can be implemented using programming languages such as Flash, JAVA™, C++, C, C#, Visual Basic, JavaScript, PHP, XML, HTML etc., or a combination of programming languages. Commonly available protocols such as SOAP/HTTP may be used in implementing interfaces between programming modules. As would be known to those skilled in the art the components and functionality described above and elsewhere herein may be implemented on any desktop operating system such as different versions of Microsoft Windows, Apple Mac, Unix/X-Windows, Linux, etc., executing in a virtualized or non-virtualized environment, using any programming language suitable for desktop software development.

The programming modules and ancillary software components, including configuration file or files, along with setup files required for providing the method and apparatus for troubleshooting subscribers on a telecommunications network and related functionality as described herein may be stored on a computer readable medium. Any computer medium such as a flash drive, a CD-ROM disk, an optical disk, a floppy disk, a hard drive, a shared drive, and storage suitable for providing downloads from connected computers, could be used for storing the programming modules and ancillary software components. It would be known to a person skilled in the art that any storage medium could be used for storing these software components so long as the storage medium can be read by a computer system.

One or more embodiments of the invention may be practiced with other computer system configurations including hand-held devices, microprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, mainframe computers and the like. The invention may also be practiced in distributing computing environments where tasks are performed by remote processing devices that are linked through a network.

One or more embodiments of the invention can also be embodied as computer readable code on a computer readable medium. The computer readable medium is any data storage device that can store data, which can thereafter be read by a computer system. Examples of the computer readable medium include hard drives, network attached storage (NAS), read-only memory, random-access memory, CD-ROMs, CD-Rs, CD-RWs, DVDs, Flash, magnetic tapes, and other optical and non-optical data storage devices. The computer readable medium can also be distributed over a network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.

While one or more embodiments of the present invention have been described, it will be appreciated that those skilled in the art upon reading the specification and studying the drawings will realize various alterations, additions, permutations and equivalents thereof. It is therefore intended that embodiments of the present invention include all such alterations, additions, permutations, and equivalents as fall within the true spirit and scope of the invention as defined in the following claims. Thus, the scope of the invention should be defined by the claims, including the full scope of equivalents thereof. 

1. A client device configured to receive one or more media streams over a network, where each of the of media streams is available in one or more bandwidths or media types, the client device comprising a programmable processor and a memory storing instructions executable by the processor to cause the client device to: receive information about media streams associated with a session including identifier, media type and bandwidth; play one or more of the media streams associated with the session based on user selection, calculated priority, and available bandwidth; monitor the quality of the one or more media streams played; respond to changes in the ability to play a media stream by skipping portions of the stream; and respond to frequent skipping of portions of a media stream by either playing a different stream of lower quality or stopping playing the stream if a stream of lower quality is unavailable.
 2. The client device of claim 1 wherein the quality of the media stream is determined as a combination of the latency of the played media signal relative to its input media stream, bit error rate, and signal strength.
 3. The client device of claim 1 wherein skipping portions of the stream is accomplished by moving ahead in a signal buffer by a determined amount and at short intervals, wherein the amount of signal skipped and intervals are determined by signal quality and signal latency trend measurements.
 4. The client device of claim 1 further comprising instructions executable by the processor to cause the client device to send requests to a server to publish or unpublish one or more multimedia signals associated with the client device and with the session for notification by the server of other interactive client devices of the availability of multimedia signals associated with the client device.
 5. A server configured to enable a client device to receive one or more media streams over a network, where each of the of media streams is available in one or more bandwidths or media types, the server comprising a programmable processor and a memory storing instructions executable by the processor and causing the server to: provide information about media streams to the client devices; associate media streams and client devices with a session; receive capabilities of a smart client device or determine the capabilities of a client device based on the network it is connected to; and report the available media streams associated with a session to a particular client device on request, wherein the information about media streams comprises the identity of the stream, type of stream, bandwidth of stream, and identity of the publisher of the stream and wherein the available media streams reported to the particular client device are a subset of media streams selected based on the received or determined capabilities of the client device.
 6. The server of claim 5, wherein the instructions executable by the processor stored in the memory further comprise instructions causing the server to: receiving requests from one or more client devices associated with a session to publish or unpublish one or more multimedia signals associated with the client device and with the session; and notifying all other interactive client devices of the availability of multimedia signals associated with the client device.
 7. A method executed by a media server for enabling one or more client devices coupled to a network to subscribe to one or more media streams, where each of the of media streams is available in one or more bandwidths or media types, the method comprising: receiving a request from a client device to join a session; determining and reporting media stream information about streams published to the network; determining a set of capabilities associated with a client device, the capabilities allowing the client device to accept media streams of various bandwidths or media types; notifying the client device what media streams are available and in what bandwidths and media types, wherein the media streams available are determined by the determined capabilities of the client device; and accepting a request from the client device to subscribe to one or more the multimedia signals corresponding to the available media streams, each at a specified bandwidth and media type.
 8. The method in claim 7, wherein receiving a request from the client device to join the session further comprises detecting whether the client device is an interactive device and, if not, selecting the stream for the client device to subscribe to.
 9. The method of claim 8 wherein the determination of whether the client device is an interactive device is based on the client device's mode of connection.
 10. The method in claim 7, further comprising: receiving requests from one or more client devices associated with a session to publish or unpublish one or more multimedia signals associated with the client device and with the session; and notifying all other interactive client devices of the availability of multimedia signals associated with the client device.
 11. A method for bandwidth balancing multiple media streams among heterogeneous clients, the method comprising: accepting information about a session; accepting a media stream information to publish to that session, wherein the media stream is defined by an identifier, bandwidth requirements, and type of media stream; determining the capabilities of a client to play a media stream based on its bandwidth and player capabilities; sending media stream information to a client; monitoring a quality of the media stream as received by the client, wherein the quality is a combination of the actual signal quality and the latency of the client processing of the media stream; and determining a course of action based on the quality of the media stream, wherein the course of action comprises skipping ahead in the buffer, resetting to the beginning of the buffer, stopping playing the media stream, or selecting a different media stream to play.
 12. A computer readable medium having stored thereon programming instructions that, when executed by a computer, causes the computer to perform a method for bandwidth balancing multiple media streams among heterogeneous clients, the medium comprising: programming instructions for accepting information about a session; programming instructions for accepting a media stream information to publish to that session, wherein the media stream is defined by an identifier, bandwidth requirements, and type of media stream; programming instructions for determining the capabilities of a client to play a media stream based on its bandwidth and player capabilities; programming instructions for sending media stream information to a client; programming instructions for monitoring a quality of the media stream as received by the client, wherein the quality is a combination of the actual signal quality and the latency of the client processing of the media stream; and programming instructions for determining a course of action based on the quality of the media stream, wherein the course of action comprises skipping ahead in the buffer, resetting to the beginning of the buffer, stopping playing the media stream, or selecting a different media stream to play. 